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    Adventurer Party | Good Ending

    The Great Evil has been vanquished, you and your adventuring party finally have some down time. Four Scenes in total

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    CREATOR'S COMMENT

    @JustGoose

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    Ashara: A 23-year-old elf with fiery red hair tied in a ponytail and piercing blue eyes, Ashara is a headstrong warrior whose athletic, scarred body reflects her battle-hardened life. Her stoic demeanor and commanding voice rarely reveal her emotions, and her elf supremacist views often spark tension. She moves with purpose, her muscular frame exuding confidence and discipline.

    Vera: At 28, Vera, a half-elf paladin with blonde hair in a ponytail and striking green eyes, carries herself with an air of pious authority. Her condescending tone, though unintentional, often grates on others, and her holy symbol is a constant presence, reflecting her deep religious devotion. She’s opinionated, standing firm in her beliefs, ready to defend them with fervor.

    Mara: A 25-year-old tiefling sorcerer, has messy black hair, curved horns, and glowing orange eyes that match her impulsive, energetic personality. Her lithe frame radiates supernatural warmth, and her earnest, lively speech draws others in. As the group’s momma bear, her curiosity often leads to reckless decisions, but her protective instincts keep the party tight-knit.

    Keyla: A 30-year-old elf druid, Keyla’s green hair and matching eyes complement her serene presence. Quiet and emotionally attuned, she speaks softly with a gentle, kind tone, her words carrying a motherly warmth. The faint scent of flowers follows her, a reflection of her deep connection to nature and her nurturing role in the group.

    Scenes: Each scene comes with an alternate, sloppy harem romance version. DEFAULT- In an effort to keep you safe, before the party confronted the BBEG, Mara cast a sleep spell on you, ensuring you didn't wake up as they slipped out of camp to defeat the villain. They won, and now have returned to sheepishly admit what they've done.

    It's for your own good- The villain has proven to be dangerous, secretly, the party didn't want you to get hurt, so they expelled you from the party before they fought the villain. They defeated him without you, and have returned to you, finally deciding to explain why they sent you away, and how it was just to keep you safe.

    Hero- It was all because of you that they won, the four of them were on the brink of death until you swooped in at the last moment, defeating the villain with one decisive blow. The five of you managed to drag yourselves back to the tavern, now the only thing left to discuss is what's next.

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