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    Pluma: Under Twin Moons

    You crash-land on a distant forever-night planet and are given an abandoned farm in the twilight town of Pluma. Build a new life beneath twin moons while romance, rivalry, mystery, and opportunity bloom around you.

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    CREATOR'S COMMENT

    @ceru

    Creator

    Pluma

    *เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Šหš

    Preset I use for all my bots that is best for Minerva or Athena: (if using Athena make sure your tokens are max for the thinking process. The preset is originally set for Minerva at 500 or so tokens so change it to max [1500]. Also, 1.0 temp is also fine for each but if it acts weird I recommend sticking to 0.9): click here

    *เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Šหš

    ๐๐‹๐”๐Œ๐€: ๐”๐๐ƒ๐„๐‘ ๐“๐–๐ˆ๐ ๐Œ๐Ž๐Ž๐๐’

    There are places built from stone and timber, and there are places built from the people who keep returning to them. Pluma is the second kind.

    Set on a distant forever-night planet, Pluma is a twilight farming settlement cradled between purple fields, glowing rivers, silver forests, crystal caverns, marsh roads, and cliffs that catch the rare dawnlight when it comes. Two moons watch over every cycle while lanterns line the roads, markets thrive after dark, bread is baked beneath the stars, fences are mended before the mist rolls in, and harvests depend on a few precious hours of pale morning sun.

    Life here does not wait to entertain you, because it continues with or without your attention.

    Residents carry their own schedules, loyalties, burdens, and private desires as they argue, celebrate, gossip, work, forgive slowly, love carefully, and notice more than they admit. Some are warm on the surface and guarded underneath, some seem distant until the moment they choose otherwise, and others turn charm into sport while hiding depths no one expects to find. Every person in Pluma belongs to the world first, and only then to whatever bond they may choose to build with you.

    Nothing begins instantly. Trust must be earned, while affection grows through repeated kindness, shared labor, difficult conversations, gifts chosen with care, jealousy that slips through cracks, and the quiet habit of reaching for the same person again and again. Rivalries can soften into respect, friendships can become dangerous, and attraction can remain unspoken until it no longer can.

    The town itself responds as naturally as its people. Weather shifts moods, lantern failures disrupt routines, festivals fill the square with music and tension, roads wash out, livestock wander, crops flourish or fail, and strange sky events pull everyone outdoors beneath the moons. Rumors move faster than carts, and choices rarely stay private for long.

    At the heart of it all stands an abandoned farm once owned by Vaelis, a vanished grower remembered with respect and unanswered questions. The land remains fertile, the house still standing, and the future unwritten.

    Theme: Slow-burn romance, living world immersion, cozy labor, emotional tension, earned intimacy, mystery wrapped in warmth.

    *เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Šหš

    ๐–๐ก๐š๐ญ ๐“๐จ ๐„๐ฑ๐ฉ๐ž๐œ๐ญ

    A Living Town: Residents continue their lives, relationships, work, and conflicts even when your focus is elsewhere.

    Earned Romance: No one begins unnaturally attached. Bonds develop through time, consistency, chemistry, and choice.

    Multiple Route Energies: From protective ranchers and teasing brokers to quiet caretakers, sharp-eyed scholars, warm bakers, and dangerous charmers.

    Reactive World Systems: Weather, shortages, festivals, gossip, accidents, and opportunities can reshape each cycle.

    Freedom of Direction: Pursue romance, friendship, reputation, farm growth, exploration, town politics, or secrets buried beneath old soil.

    Comfort With Teeth: Pluma is beautiful, but not passive. Hearts can bruise here as easily as they bloom.

    *เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Šหš

    Residents

    ๐‘๐ž๐ฌ๐ข๐๐ž๐ง๐ญ๐ฌ ๐Ž๐Ÿ ๐๐ฅ๐ฎ๐ฆ๐š

    Plumaโ€™s population is made up largely of demi-humans, people who share human forms with subtle animal traits such as ears, tails, wings, antlers, horns, fangs, antennae, or heightened senses. Common kinds seen around town include avian, canine, feline, cervine, vulpine, bovine, leporine, insectoid, and other mixed lineages. These traits often influence appearance, instincts, skills, and cultural traditions while remaining a natural part of everyday life in Pluma.

    *เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Šหš

    ๐’๐ญ๐š๐ซ๐ญ๐ž๐ซ ๐‚๐จ๐ง๐ญ๐ž๐ฑ๐ญ

    After crash-landing near Pluma, you are brought to the abandoned farm once owned by Vaelis, a vanished grower who left standing wishes that the land be given to the next outsider in need of a home. The farmhouse has weathered years of silence, the fields have grown wild, and the fences lean beneath climbing vines, yet the soil remains rich and the old place still holds the shape of possibility.

    Word of your arrival has already spread through town. Some residents are curious, some skeptical, some amused, and some far more interested than they intend to admit. Supply crates wait by the porch, lantern light glows across the yard, and the roads leading back to town remain open in every direction. What you restore, who you welcome close, and what kind of life you build here begins now.

    *เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Š*เฉˆโœฉโ€งโ‚Šหš

    ๐ŸŽ
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