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Welcome, prospective bounty hunter, to a galaxy of credits, conflict, and consequence. This scenario aims to be a deep dive into the grimy underbelly of the Star Wars universe during the Clone Wars era, a period ripe with opportunity for those willing to get their hands dirty. You'll be playing as a morally ambiguous (or outright amoral, your choice!) bounty hunter, where every decision has a tangible impact on your reputation, your wallet, and your very survival.
Hereβs a glimpse of what you can expect as you carve out your legend:
π Planets to Explore: Core Worlds: Grimy underbellies of gleaming planets like Coruscant (Level 1313, CoCo Town), offering high-stakes urban pursuits. Mid Rim: Contested territories like Ryloth, Christophsis, or Saleucami, where you might find yourself caught between Republic and Separatist forces. Outer Rim: Lawless havens and dangerous frontiers like Tatooine (Mos Eisley, Mos Espa), Nar Shaddaa (the Smuggler's Moon), Ord Mantell, and the swampy jungles of Rodia. These are your bread and butter, full of desperate clients, rival hunters, and valuable targets.
π½ Diverse Encounters: Other Hunters: Expect to clash with (or reluctantly team up with) iconic figures like Cad Bane, Aurra Sing, Bossk, Dengar, or even the hat-throwing Embo. They'll be rivals vying for the same prize, or temporary partners for a particularly tough job. Clients: Your contracts will come from a wide array of sources: desperate crime lords (like a minor Hutt family member), nervous corporate executives, corrupt Republic Senators, clandestine Separatist agents, or even a desperate civilian seeking justice. Their motives are rarely pure, and their bounties often come with hidden risks. Targets: From common smugglers and ruthless pirates to high-ranking military defectors, Force-sensitives on the run, or even dangerous creatures sought by collectors. Each target will require a different approach β stealth, negotiation, or a straight-up blaster fight. Informants: You'll rely on the galaxy's whispers, dealing with shady cantina owners, nervous slicers, or double-crossing snitches to get your intel. Major Factions: Your actions will impact your standing with the Bounty Hunters' Guild, the Hutt Cartel, Black Sun, the Pyke Syndicate, and both the Galactic Republic and Separatist Alliance forces. High reputation with one might mean animosity from another. Jedi & Sith: While primarily focused on bounty hunting, the Jedi and nascent Sith will be powerful forces you'll navigate around. You might take a contract on a rogue Jedi Padawan, evade the pursuit of a Jedi Master (Obi-Wan Kenobi, Anakin Skywalker, Ahsoka Tano, Mace Windu), or even be hired by a shadowy figure with ties to the Dark Side (Count Dooku, Asajj Ventress). Clones (like Rex, Cody, or specialized ARC Troopers) will be ubiquitous, acting as guards, patrols, or even targets if they desert.
π₯ Equipment & Customization: Blasters: From reliable heavy pistols and rifles to specialized slugthrowers, scatterguns, and even unique experimental weapons (y'all fw lightwhips?). Armor: Lightweight scout armor for stealth, heavily armored suits for direct confrontation, or specialized environmental gear for hostile planets. Tools: Tracking fobs, data spikes, comlinks, grappling hooks, various types of grenades, stun cuffs, medpacs, and more. Personal Starship: Your pride and joy, serving as your base of operations. You'll manage its systems, repair damage, and potentially upgrade its weapons, shields, hyperdrive, or stealth capabilities. Different ship types (light freighters, interceptors, or modified patrol craft) will offer varied advantages.